Monday, August 29, 2011

Concept: Fleet Commander I (V0.1.3)


After making progress I took some down time to play around with a splash / campaign map. Players will navigate this Map (and a simular Galaxy Map maybe) to move around. The scrolling isometric combat zones are the real time fun part. But all the while maintaining a fluid feel, ie you can zipp around the campaign in your ship and choose which battles you take, with maybe critical ones and extra bonus ones like Mass Effect.


I've jury rigged the combat environment into Isometric, improved coding elements. I got a bunch of hot keys working and a make shift timer. I think I may have to scrap the onEnterFrame idea shifting back to tweens. I aint looked into zoom control and restricting the Isomap movement. I suspect I may need another container MC.

I'll start soon rebuilding the combat engine. This version is a whole bunch of different elements I've had in different files I'm shoving all into one.

Some "working" artwork from itchystudios. He's a professional artist who has like 2 heavily active art blogs one where he keeps saying he's going to make a 'bazzilion' games.

I'm taking inspiration from him and ben olding.

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Tuesday, December 23, 2008

Iso Game Concept

Given the nature of my coding ability and the game mechanics I hit on a different tact. The game could be more in the nature of space hulk.

The player starts aboard a low grade cargo ship as a security detail who exist in cryo-sleep until needed. And hence works his/her way up the ranks.

Each unit within the team has an exoskeleton crisis suit which is a multipurpose cryopod / power lifter / tactical armour and space suit.

This would make it more reasonable, as the mechanics are a little wooden.

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